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61. Sticky:Featured Fansite: EVE University Wiki - in EVE Information Portal [original thread]
UniWiki best wiki! Filled to the brim with useful info, its maintainers and contributors can't be praised enough.
- by Rob Crowley - at 2014.01.28 17:33:00
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62. Can I turn this off?? - in EVE Technology Lab [original thread]
Melissa Terathion wrote: Will it hide all the tags? Well, as I said you can choose which kinds of brackets (= icon symbols) you want to have in space, but yeah, if you remove the bracket of something then you can't mouseover the bracket, so th...
- by Rob Crowley - at 2014.01.28 13:05:00
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63. Can I turn this off?? - in EVE Technology Lab [original thread]
The way I understand the question it's not about the overview but about the text tag that appears when you hover your cursor over a bracket in space. As to my best knowledge those text tags are not customizable at all, the only thing you can do is...
- by Rob Crowley - at 2014.01.28 12:49:00
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64. So whats the deal with your local cache? - in EVE Technology Lab [original thread]
I can't tell you much about cache scraping cause I've not looked into it so far, but I can tell you that there's Entity's library for doing it and the thread seems to have some of the info you seek. Also, there's a 3rd source of information for...
- by Rob Crowley - at 2014.01.28 07:45:00
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65. Sticky:Dev blog: SoE battleship & UI fine-tune - in EVE Information Portal [original thread]
CCP RubberBAND wrote: Steve Ronuken wrote: Any chance of getting the traits broken out into a yaml file or similar, as they're no longer in the SDE? Sure, we'll figure something out and let you guys know. Awesome! The thanks of 3rd party...
- by Rob Crowley - at 2014.01.27 18:58:00
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66. Sticky:Rubicon SDE is out. - in EVE Technology Lab [original thread]
Desmont McCallock wrote: The description for the values can be found in the 'dgmAttributeTypes' table, column "displayName" (ship bonuses are with categoryID = 7) although some lack a proper 'displayName' (e.g. eliteBonusHeavyInterdictors1, eli...
- by Rob Crowley - at 2014.01.26 00:20:00
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67. Sticky:Rubicon SDE is out. - in EVE Technology Lab [original thread]
Ooooh! I just ran into a problem regarding ship bonuses missing from invTypes.description, so I searched around a bit and found them in dgmTypeEffects and dgmTypeAttributes now. I don't know yet where the corresponding text for each ship bonus typ...
- by Rob Crowley - at 2014.01.25 17:25:00
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68. [QUESTION] - EVE DB dump and SQL statements - in EVE Technology Lab [original thread]
This query is for MSSQL (the format in which the SDE is released) but it would look very similar in MySQL. select it.typeID, it.typeName, ig.groupName, ic.categoryName, coalesce(ta.valueFloat,ta.valueInt) As value from invTypes it join invGroups ...
- by Rob Crowley - at 2014.01.02 12:40:00
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69. Looking for an API Tool - in EVE Technology Lab [original thread]
You don't really need a tool just for that, you can just pop the following link in a browser of your choice: https://api.eveonline.com/account/APIKeyInfo.xml.aspx?keyID=XXX&vCode=YYY Replace XXX with the API key, and YYY with the passcode a...
- by Rob Crowley - at 2013.12.27 08:47:00
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70. Blueprint itemID as returned by Industry Info vs Asset List - in EVE Technology Lab [original thread]
Vlad McGee wrote: When doing an industry job call, I see that I get "installedItemID" for the installed blueprint. Is this the same itemID as returned by a Character Asset call? Yep. Quote: On the Asset List page, it says that the it...
- by Rob Crowley - at 2013.12.23 19:07:00
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71. TypeID to Market group - in EVE Technology Lab [original thread]
Here you got it as a txt file: http://eve-files.com/dl/266540 The simple query I used: select it.typeID,it.typeName,it.marketGroupID,img.marketGroupName from invTypes it join invMarketGroups img on (it.marketGroupID=img.marketGroupID)
- by Rob Crowley - at 2013.12.20 12:39:00
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72. Wormhole Properties out of Database? - in EVE Technology Lab [original thread]
The only thing I can tell you is that the different wormhole types are listed in invTypes with a groupID of 988. I couldn't find any attributes linked to those typeIDs though, so maybe they aren't in the DB or I didn't know where to look.
- by Rob Crowley - at 2013.12.11 12:09:00
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73. Are agents and storyline agents relationships in the data dump - in EVE Technology Lab [original thread]
Paka-Tegat Birshiri wrote: When you complete the 16th mission (all of which are the same type, for the same faction) Last time I checked it was "same level, same faction", mission type had no relevance, so different mission types went on the s...
- by Rob Crowley - at 2013.12.10 14:02:00
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74. EveHQ 2.12 Now Available - in EVE Technology Lab [original thread]
Sexy Carebear wrote: I'm having the same problem, should I just backdate to the previous version? Well, if you can't wait for our next release and require the HQF Editor right now, you basically have 2 options: - Use an older version (though w...
- by Rob Crowley - at 2013.12.10 09:23:00
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75. EveHQ 2.12 Now Available - in EVE Technology Lab [original thread]
GeeShizzle MacCloud wrote: hey quantix! great work with EveHQ, i adore the program! ive been having issues with the HQF Editor though, whenever i pick a hull type it errors saying "failed to compare two elements in the array" with this set of ...
- by Rob Crowley - at 2013.12.05 11:29:00
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76. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
LakeEnd wrote: but my understanding is that you are still trying to balance the load geographically instead of doing it statistically? It is balanced statistically, they just added geographic correlation to contain TiDi to the location which c...
- by Rob Crowley - at 2013.12.04 09:47:00
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77. Sticky:Rubicon SDE is out. - in EVE Technology Lab [original thread]
iwannadig wrote: How to get such database, but for Dust 514? Well, some Dust stuff is in the SDE, e.g. there are some items in the invTypes table. There are also Dust icons in the toolkit. One thing that seems to be missing so far is catma att...
- by Rob Crowley - at 2013.12.04 08:23:00
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78. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
I think I know why they had you rewrite the blog: All the pictures look like stuff my cat throws up. And only 1 out of 8 is reasonably pink! You better go ask Punkturis how it's done. Other than that: nice blog, interesting sheet.
- by Rob Crowley - at 2013.12.03 16:08:00
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79. Surrender or Die! (destructible stations) - in Player Features and Ideas Discussion [original thread]
Radhe Amatin wrote: If u only make the outpost destructible u can stage from npc space and take out enemy stations destroying their assets without any risk of losing yours besides the ships u field.Thats sounds like a broken mechanic to me. Ye...
- by Rob Crowley - at 2013.12.03 12:22:00
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80. Faction War: Only Faction Warriors allowed in plexes - in Player Features and Ideas Discussion [original thread]
LaoJtzu wrote: And FW players have to stay in the plex to earn LP. They're stuck there - against all comers. It's like shooting fish in a barrel. What kind of argumentation is that supposed to be? You can get out of there whenever you damn-wel...
- by Rob Crowley - at 2013.12.03 10:52:00
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